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darkfall-online
Darkfall power leveling is our main business, we are the biggest power leveling website in the world, waiting for your visit.Darkfall is a massively multiplayer online role-playing game (MMORPG) developed by Aventurine SA that combines real-time action and strategy in a fantasy setting. The game features unrestricted PvP, full looting, a large, dynamic game world, and a player skill dependent combat system free of the class and level systems that typify most MMORPGs.Darkfall departs from the conventional MMORPG paradigm of character levels as the main form of character progression, favouring instead a broad skill-based system, similar to that found in games such as RuneScape, Ultima Online, EVE Online and Asheron’s Call. Skills and skill proficiency determine a wide range of a character’s capability in the game, including weapons and weapon skills, a few special attacks, spells, and archery, all aspects of player crafting, as well as more basic facets of gameplay, such as the ability to swim, craft various items types, and to ride and control mounts.Skills may be learned from NPC trainers in the game, however certain skills will require other skills as prerequisites. Without exception however, skills are improved (raised in power) through actual usage in game.There are six playable races in Darkfall, divided into 3 factions.Unlike other MMORPGs, racial choice does not heavily influence character choices or progression options. Each race begins play in their own homeland, and have their own unique storylines, histories, and racial alliances/enemies. It is possible to form mixed-race clans of opposing factions, however racial alignment adjustments (see ‘Alignment’) are always in effect.While certain races have friendships and hatreds with other races in Darkfall, these are not strictly enforced upon the players, and it is possible for allied clans to declare war upon both their own race and their racial allies. Declaring war against a clan will prevent players of the declaring clan from sustaining alignment penalties associated with attacking and killing players of the opposing clan, regardless of race.The races, organised by faction, are:Alfar (dark elves,Orks, Mahirim (wolf men)Humans, Mirdain (forest elves), DwarvesStrength: Increases damage dealt with melee weapons,and moderately affects max health.Vitality: Grants a bonus to max health and moderate bonus to stamina. A high vitality may slightly reduce the effects of poison and bleeding.Dexterity: Increases archery damage and may reduce damage taken from area effects.Quickness: Slightly increases melee and archer speed and may reduce damage taken from such attacks. Also grants a moderate bonus to max stamina.Intelligence: Increases the power of spells and greatly affects max mana. It also improves resistance against mental attacks.Wisdom: Grants a bonus to all crafting and harvesting skills. Also moderately affects max mana, and grants a slight resist bonus against curses.As with other MMORPGs, player characters have a set of semi-static attributes, which determine their in-game physical and mental prowess. These attributes are: strength, vitality, dexterity, wisdom, intelligence, and quickness . These attributes improve over time in response to player activity, for example, repeated use of a melee weapon will result in a gradual improvement in that player’s strength statistic over time, which in turn will allow him/her to deal greater melee damage. There are also three dynamic attributes: hitpoints, mana, and stamina, which determine a player’s overall vitality and capacity for physical activity and/or magic, which fluctuate in response to performing actions and receiving damage.Receiving physical or magical damage from other players, NPCs or other objects cause the loss of hitpoints until that player is incapacitated, at which point there is a certain amount of time during which that player can choose to declare themselves dead and return to their last “bind point”, or they may be “finished off” by force, or revived by another player. Unless revived, the player dies at the expiration of the incapacitation timer.Likewise, the casting of magical spells requires and expends mana points, and the execution of various physical activities, such as sprinting, the swinging of weapons, and casting of spells expend stamina. All three of these statistics are regained over time at varying rates, and may be rapidly regained through the use of healing and other restorative spells, potions and items.In terms of racial differences, the order of races with respect to the strength statistic is: ork > dwarf > mahirim > human > mirdain (elf) > alfar (dark-elf), while for intelligence, the order is the exact reverse: alfar > mirdain > human > mahirim > dwarf > ork.time.Here is an article from en.wikipedian.org, we will provide you best assistant when you demand.