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eq-everquest
EverQuest power leveling is our main business, we are the biggest power leveling website in the world, waiting for your visit.
EverQuest, often shortened to EQ, is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) that was released on the 16th of March, 1999. The original design is credited to Brad McQuaid, Steve Clover, and Bill Trost. It was developed by Sony’s 989 Studios and its early-1999 spin-off Verant Interactive. It was published by Sony Online Entertainment (SOE). Since its acquisition of Verant in late 1999, SOE develops, runs and distributes EverQuest.EverQuest has earned numerous awards, including 1999 GameSpot Game of the Year and a 2008 Technology & Engineering Emmy Award.EverQuest’s development is ongoing, and the 16th expansion, “Underfoot,” was released on December 15, 2009.EverQuest II was released in late 2004. Set in an alternate universe similar to that of the original EverQuest, this “sequel” takes place 500 years after the awakening of The Sleeper. The game has also inspired a number of other spinoffs.EverQuest III is currently in very early design as reported by the 10th Anniversary EverQuest Book and has been referred to by one of the developers as EverQuest ‘Next’.
The game’s business model includes:Sale of an account key which allows a new account to be created, or a trial account to be made permanent.
Sale of keys which allow accounts to be upgraded to access the content in expansions. Some keys allow access to only an individual expansion, others to all expansions up to a certain point in time. The newest expansion, Seeds of Destruction, includes access to all current content including the original game.Subscription (by the month, quarter, single year, or 2-years) that allow a specific account to be active.
A game client allows any player with an active membership to connect to the game content and other players on the game servers of SOE.As of December 2007, SOE offers free 14-day trial accounts which do not require a credit card.In EverQuest, players create a character (also known as an avatar, or colloquially as char or toon) by selecting one of 16 “races” in the game, which range from elves, dwarves and ogres of fantasy, to cat-people (Vah Shir), lizard-people (Iksar), and dragon-people (Drakkin). At creation, players also select each characters adventuring occupation (such as a wizard, ranger, or cleric – called a class–see below for particulars), a patron deity, and starting city. Customization to the character facial appearance is also available at creation (hair, hair color, face style, facial hair, facial hair color, eye color, etc)A Sand Giant engaging a group in the Oasis of Marr, a desert zonePlayers use their character to explore the fantasy world of Norrath, fight monsters and enemies for treasure and experience points, and master trade skills. As they progress, players advance in level, gaining power, prestige, spells, and abilities through actions such as defeating capable opponents, looting the remains of defeated enemies and completing quests (tasks and adventures given by non-player characters (NPCs).EverQuest also allows players to interact with other people through role-play, joining player guilds, and dueling other players (in restricted situations–EQ only allows Player versus Player (PVP) combat on the PvP-specific server).The geography of the game universe consists of nearly four hundred zones.Multiple instances of the world exist on various servers. In the past, game server populations were visible during log-in, and showed peaks of more than 3000 players per server.The design of EverQuest, like other Massively Multiplayer Online Games, makes it very group-centric, with each player having a specific role or function within the group.Here is an article from en.wikipedia.org, best servicing you, we will be your best assistant in your mmorpg life.